Updated Oct 21, 2026· 9 min read

Key takeaways

  • Dead Man’s Rope — a tattered coil found in the Mirewater Shallows
  • Dead Man’s Lantern — a rusted lantern found on the Blackrock Jetty
  • Dead Man’s Coin — pulled from a cursed fishing pool near the sunken chapel
  • Dead Man’s Ledger — buried in the lower hold of the Cursed Shipwreck

How to Get Dead Man’s Materials in Fisch

Dead Man’s Materials in Fisch are collected from the four cursed chests that spawn around the waters of the Forsaken Shores event zone, and you need four of them — one of each type — to complete the Dead Man’s Chest upgrade at the Cursed Shipwreck. Each material has its own spawn location and its own requirement: two come from chests sitting in open water, one drops from a cursed fishing pool, and one is buried inside the ship’s lower hold.

If you’re here because you’ve seen “Dead Man’s Materials” in your quest log and can’t find them, the short version is: they are not purchasable and they do not drop from normal fishing. You have to be in the Forsaken Shores zone, and you have to hit four specific spots. Below is where each one spawns, what you need to do to get it, and how many you actually need.

What Dead Man’s Materials Are (and What They’re For)

Dead Man’s Materials are a four-item crafting set — a set meaning there are exactly four, not a variable stack — used to upgrade the Dead Man’s Chest into the Cursed Dead Man’s Chest. According to the game’s official patch notes for the Forsaken Shores content drop, the upgrade increases the chest’s capacity from 25 slots to 40 slots and adds a small chance to pull a bonus cursed item when you open it at a dock. That’s a meaningful capacity jump, and it’s the main reason people go hunting for the materials rather than just buying a bigger chest elsewhere.

The four materials are:

  • Dead Man’s Rope — a tattered coil found in the Mirewater Shallows
  • Dead Man’s Lantern — a rusted lantern found on the Blackrock Jetty
  • Dead Man’s Coin — pulled from a cursed fishing pool near the sunken chapel
  • Dead Man’s Ledger — buried in the lower hold of the Cursed Shipwreck

You need one of each. You do not need multiples. There is no reputation gate, no level requirement, and no currency cost — the only real cost is time and, in one case, bait.

The Four Spawn Locations, Mapped

Spawns are static, not random. Each material sits at a fixed point inside its area, but the area itself only becomes accessible during the Forsaken Shores event, and the event rotates in and out on a cycle. Per the patch notes, the zone is open roughly 70 percent of the time and closed the rest, so if the materials aren’t there, check whether the event is active before assuming your game is bugged.

Dead Man’s Materials — spawn points, requirements, and yield
Material Location What you need to do Yield Relative difficulty
Dead Man’s Rope Mirewater Shallows, north sandbar Walk to the wrecked skiff; the rope is on the deck, no interaction required 1 per event cycle Easy (no tool)
Dead Man’s Lantern Blackrock Jetty, end of the pier Hook the lantern with a basic rod cast into the gap between the pilings 1 per event cycle Easy (Rod 1+)
Dead Man’s Coin Cursed fishing pool, near the sunken chapel Fish the pool with any bait; coin is a rare pull, roughly 1 in 12 catches 1 per catch, variable Moderate (needs bait)
Dead Man’s Ledger Cursed Shipwreck, lower hold Dive, find the breach in the hull, open the locked crate inside 1 per event cycle Hard (needs dive gear)

1. Dead Man’s Rope — Mirewater Shallows

Sail or swim to the Mirewater Shallows and look for the sandbar on the north edge. There’s a wrecked skiff half-buried in the sand. The rope is lying on the skiff’s deck as a pickup — walk into it and it goes into your inventory. No rod, no tool, no bait. This is the one everyone gets first because it’s the one you trip over on the way to the other three.

Why it works this way: the rope is the “tutorial” material. The patch notes describe it as intentionally placed on the main approach path so players learn the zone layout before the harder finds.

2. Dead Man’s Lantern — Blackrock Jetty

Head to the Blackrock Jetty and walk to the far end of the pier. Look down into the gap between the last pair of pilings — the lantern is wedged there, visible but not reachable by hand. Cast a rod into the gap. Any rod works; the game does not check your rod tier for this pickup, only that you’re fishing into the correct spot. You’ll get a short “hooked something heavy” prompt, then the lantern lands in your inventory.

Why it works this way: this is the only material that requires the fishing mechanic without a fishing pool. It exists to make sure you have a rod equipped before you reach the coin step.

3. Dead Man’s Coin — Cursed Fishing Pool

The coin is the one that catches people out, because it’s the only material with a random element. The cursed fishing pool sits just off the sunken chapel, marked by a dark ring of water that’s visible from the surface. Fish it with bait — plain bait is fine, no special lure required — and the coin is a rare pull at roughly 1 in 12 catches according to community-reported drop data. That means an expected 12 casts, and a realistic range of anywhere from 3 to 30 depending on luck.

How to keep this cheap:

  • Buy bait in bulk before you sail out — a stack of 30 covers the expected case with room to spare
  • Fish the pool with the same rod you used at the jetty; there’s no tier bonus for this pool
  • Don’t leave after your first non-coin catch — the pool doesn’t despawn and you don’t lose progress
  • If you’ve burned 30 bait with no coin, sail out and back in to force a pool refresh, which some players report resets the streak

4. Dead Man’s Ledger — Cursed Shipwreck Lower Hold

This is the hard one. The Cursed Shipwreck sits in deep water, and the ledger is inside a locked crate in the lower hold. You need dive gear — without it you can’t reach the hold at all. Swim down to the wreck, enter through the hull breach on the port side (the starboard side is blocked by debris), and follow the corridor down to the crate room. The crate opens with a standard interaction prompt.

Why the order matters: the lower hold has a limited air supply mechanic. Do the rope, lantern, and coin first so you’re not making three round trips; the ledger run is the only one you want to do fresh.

How Many Dead Man’s Materials Do You Need?

You need four — one of each type, and no more. The Dead Man’s Chest upgrade at the Cursed Shipwreck consumes exactly one Dead Man’s Rope, one Lantern, one Coin, and one Ledger. There is no tier-2 upgrade that eats duplicates, and holding extras does nothing except take up inventory slots.

Materials required for the Dead Man’s Chest upgrade
Item Quantity needed Stack behavior Tradeable?
Dead Man’s Rope 1 Non-stacking No
Dead Man’s Lantern 1 Non-stacking No
Dead Man’s Coin 1 Non-stacking No
Dead Man’s Ledger 1 Non-stacking No
Total 4 — —

Because none of the four are tradeable, there’s no shortcut: you can’t buy them from another player, and there’s no market listing for them. If you see someone advertising materials for sale, that’s not a legitimate source — the items are bound to the account that picks them up.

A Practical Route Through the Zone

If you want to do all four in one event cycle, this order cuts the travel time roughly in half compared with doing them in quest-log order:

  1. Blackrock Jetty first — it’s the closest spawn to the zone entrance, and you’ll already have your rod out for the coin step.
  2. Mirewater Shallows second — the rope is a free walk-in pickup on the way south, so it costs you no extra time.
  3. Cursed fishing pool third — the variable one. Do it in the middle so a bad streak doesn’t eat the end of your cycle, and so you still have bait left for it.
  4. Cursed Shipwreck last — save the dive for the finish. It’s the only step with a real fail condition (air supply), and you don’t want to be doing it while watching the event timer.

Concrete example: on a typical cycle, that route runs about 18 minutes of travel plus an expected 12 casts at the pool (about 6 minutes) plus a 4-minute dive — call it 30 minutes if the coin cooperates, closer to 45 if you hit the bad end of the drop range.

Common Mistakes

  • Fishing the open water instead of the pool. The coin only drops from the marked cursed pool near the chapel. Normal water gives you normal fish.
  • Entering the wreck from starboard. That side is blocked. Port-side hull breach only.
  • Selling or dropping extras. Materials are non-stacking and untradeable — an extra Ledger is dead weight, not a spare.
  • Assuming the zone is always open. Per the patch notes, Forsaken Shores cycles in and out. No event, no materials.
  • Skipping bait prep. The pool step is the only one that can genuinely stall you out. Bring 30 bait minimum.

Frequently Asked Questions

Do Dead Man’s Materials respawn after you collect them?

Yes, but only on a new event cycle. Each of the four spawn points yields one material per cycle, so if you need a second Ledger for some reason you’ll have to wait for Forsaken Shores to rotate back in. Since the upgrade only requires one of each, most players never need a respawn.

Can you get Dead Man’s Materials without dive gear?

Three of the four, yes. The Rope, Lantern, and Coin are all reachable without diving. The Ledger is inside the Cursed Shipwreck’s lower hold, which you cannot reach without dive gear — so if you’re missing that one specifically, gear is almost certainly the reason.

Is the Dead Man’s Coin a guaranteed drop from the cursed pool?

No. It’s a rare pull, roughly 1 in 12 catches based on community-reported data. There’s no pity timer or guaranteed-catch counter mentioned in the patch notes, so a long dry streak is possible but statistically unlikely past about 30 casts.

How many Dead Man’s Materials do you need for the upgrade?

Exactly four — one Rope, one Lantern, one Coin, and one Ledger. The Dead Man’s Chest upgrade consumes one of each and has no additional tiers, so there’s no reason to farm duplicates.

Can you buy Dead Man’s Materials from other players?

No. All four materials are account-bound and non-tradeable, so there’s no player market for them and no legitimate way to buy your way past the collection steps. Any listing offering them is not a real source.

What happens if you miss the event window mid-collection?

You keep whatever materials you’ve already picked up — they don’t expire and they don’t leave your inventory when Forsaken Shores closes. You’ll just have to wait for the next cycle to grab the ones you’re missing before you can run the upgrade.

C
Cocktails & Classics Editorial Team
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