Key takeaways
- Stage clear: Beat 14-10, “Apex of the Summit,” on Nightmare. Clearing it on Hard is not enough and produces no banner unlock.
- Account level: Commander Level 45. This runs roughly two to four days behind the stage clear for most players because Commander XP is time-gated by daily quest caps.
- Prerequisite unit: Own at least one Divine-tier unit other than a free starter. The free starter the game hands you at tutorial does NOT count, which trips up new accounts trying to rush the gate.
How to Get Tengin in Anime Crusader: The Full Unlock Path
The fastest way to get Tengin in Anime Crusader is to clear Stage 14-10 on Nightmare difficulty, which unlocks the Celestial Summit summon banner where a 10-pull costs 2,500 Gems and has a 0.8% per-pull Tengin rate with a guaranteed pity copy at 80 pulls. There is no evolution or fusion route: Tengin is summon-only, so every path to it is really a question of how quickly you can bank 200,000 Gems for the worst-case pity or how much you’re willing to lean on the free daily pull. Below is the exact unlock chain, the real costs, and the farming loop that gets most players there in two to three weeks of focused play.
What Tengin Actually Is (So You Don’t Waste Resources)
Tengin is a limited Divine-tier unit in the Celestial Summit pool. Per the game’s official patch notes, it cannot be obtained from the standard Starfall banner, story drop tables, raid shards, or the fusion altar — a common sink for players who assume every Divine unit has an evolution path. If you’re reading a guide that tells you to farm evolution materials for Tengin, that guide is describing a different unit. There is one source: the Celestial Summit event banner, and one duplicate path: copies pulled from that same banner for Awakening levels.
Stage Requirements Before You Can Pull
The banner is hidden until you finish Chapter 14, and this is where most accounts stall. The gate has three separate pieces, and all three must be done before the banner icon appears on the summon screen.
- Stage clear: Beat 14-10, “Apex of the Summit,” on Nightmare. Clearing it on Hard is not enough and produces no banner unlock.
- Account level: Commander Level 45. This runs roughly two to four days behind the stage clear for most players because Commander XP is time-gated by daily quest caps.
- Prerequisite unit: Own at least one Divine-tier unit other than a free starter. The free starter the game hands you at tutorial does NOT count, which trips up new accounts trying to rush the gate.
Nightmare 14-10 itself is the real wall. The boss has a summon mechanic at 50% HP that floods the field, so a single-target carry without AoE coverage will usually time out. Budget players who have cleared it consistently report that a leveled AoE sub-DPS plus one hard healer is more reliable than stacking three carries.
Item and Currency Costs
Everything about Tengin costs Gems, so the honest answer to “how much does Tengin cost” is: 2,500 Gems per 10-pull, up to 200,000 Gems in the absolute worst case for a single guaranteed copy. Here’s the breakdown that matters for planning.
| Item / Parameter | Detail | Notes |
|---|---|---|
| Single pull cost | 250 Gems | No discount for singles |
| 10-pull cost | 2,500 Gems | Same rate; 10-pull only saves taps |
| Tengin pull rate | 0.8% per pull | Not affected by which banner tab you use |
| Soft pity | Starts at pull 60, ramps to ~6% by pull 79 | Rate climbs gradually, not a hard jump |
| Hard pity | Guaranteed Tengin at pull 80 | Roughly 200,000 Gems worst case |
| Duplicates (Awakening) | Same banner only | Universal Awakening tokens do not apply |
| Free daily pull | 1 per day on the banner | Counts toward pity |
The important number is the expected cost, not the worst case. At a blended rate of roughly 1.4% once soft pity is included, the average player lands a copy somewhere near 70 pulls, or about 175,000 Gems. That’s the figure to plan around; 200,000 is the ceiling, and hitting it means you were genuinely unlucky.
Fastest Repeatable Farming Loop
Gems come from a handful of repeatable sources, and the order you farm them matters more than how long you farm. This is the loop that produces the highest Gem-per-hour with the least stamina waste.
- Do the three daily missions first. They pay 150 Gems for actions you’d do anyway (one arena match, one stage clear, one login streak check) and they reset on server time, so doing them last means occasionally missing a day.
- Clear Arena to your rank floor, then stop. Arena pays 300 Gems daily at Platinum and above. Pushing past your comfortable rank costs ticket refreshes that would be better spent on stamina.
- Run Stage 13-7 Hard on repeat for Gem drops. It’s the best Gem-per-stamina node in Chapter 13 at 18 Gems per 12 stamina, and it’s auto-clearable once you’ve three-starred it. This is the workhorse of the loop.
- Convert Guild boss tickets the same day. Guild boss rewards scale with daily participation and convert to a weekly Gem payout; unused tickets don’t roll over usefully.
- Bank everything into the banner, and never spend on the Standard tab. Every Gem diverted to the Starfall banner is a Gem that doesn’t count toward Tengin pity.
Worked example: Daily missions (150) + Arena Platinum (300) + a 30-run 13-7 auto-sweep at 18 Gems each (540) + Guild contribution averaging 120 = about 1,110 Gems per day. At that rate, you reach the 175,000 expected-pity figure in roughly 158 days, or about five months. Add event Gem rewards, which run 3,000–8,000 per major event, and a player clearing two events a month realistically shaves that to two to three months. That’s the honest timeline — Tengin is not a weekend project unless you’re spending.
Summon, Drop, or Evolution? The Paths Ranked
| Route | Feasible? | Typical time | Trade-off |
|---|---|---|---|
| Celestial Summit banner (Gems) | Yes — only real route | 2–5 months F2P, much faster paid | Costs all your Gem income until pity |
| Free daily pull only | Yes | 80 days to hard pity minimum | Very slow but zero Gem cost |
| Story drop table | No | — | Tengin is not in any drop pool |
| Fusion / evolution altar | No | — | Divine-tier altar recipes exclude Tengin |
| Raid shard exchange | No | — | Shard shop rotates other units only |
If you’re deciding whether Tengin is worth the commitment, compare it to the Divine units you can get from raids for a fraction of the cost. Tengin’s value is concentrated in PvP burst damage and a team-wide buff on Awakening 1; if you don’t play Arena seriously, the Gem sink is hard to justify. If you do, it’s one of the few units that changes match outcomes on its own.
Frequently Asked Questions
Can I get Tengin without clearing Nightmare 14-10?
No. The Celestial Summit banner is gated behind a Nightmare clear of 14-10, a Commander Level 45 account, and ownership of a non-starter Divine unit. All three conditions must be met before the banner appears on the summon screen. Clearing 14-10 on Hard or Normal does not unlock it.
Is there an evolution or fusion path for Tengin?
There isn’t. Tengin is a summon-exclusive unit, and the game’s own banner disclosure lists the Celestial Summit banner as its only source. Fusion altar recipes for Divine-tier units explicitly exclude Tengin, and it does not appear in any raid shard exchange rotation.
How many Gems do I need for a guaranteed Tengin?
Hard pity is 80 pulls, which works out to 200,000 Gems. In practice, soft pity starting at pull 60 raises the average pull rate enough that most players land Tengin around 70 pulls, or roughly 175,000 Gems. Free daily pulls count toward pity, so they reduce the Gem cost over time.
Do Awakening duplicates use universal tokens?
No. Tengin Awakening copies must come from the Celestial Summit banner itself; universal Awakening tokens are not accepted for this unit. This is a meaningful ownership cost, because it means Awakening levels are effectively locked behind continued banner spending.
What’s the fastest Gem farm in Anime Crusader right now?
For most accounts it’s a combination of the three daily missions (150 Gems), Arena at Platinum or above (300 Gems), and repeat auto-sweeps of Stage 13-7 Hard at 18 Gems per 12 stamina. Stacking those with event rewards of 3,000–8,000 Gems per major event is what compresses the Tengin timeline from five months down to two or three.
Should I pull Tengin or save for a different Divine unit?
Pull Tengin if you play Arena competitively — its burst damage and team buff at Awakening 1 are hard to replace. If your focus is story clearing or raids, several raid-obtainable Divine units fill the same slot for far fewer Gems, and the 200,000-Gem pity is a steep price for a unit whose value is concentrated in PvP.
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